Indeed things are slightly weird in Unity8 with Mir 0.26. Certainly the lag problem is gone(!), but some animations run too fast and the whole shell is rendering around 20-30Hz despite the fact that clients like egltriangle report that they get 60Hz.
It feels like Qt apps in a nested shell have accidentally found a way to bypass vsync. Might be my fault, or it may be some change that has occurred in Unity8. ** Changed in: mir (Ubuntu) Assignee: (unassigned) => Daniel van Vugt (vanvugt) ** Tags added: unity8-desktop -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity8 in Ubuntu. https://bugs.launchpad.net/bugs/1661072 Title: mir 0.26 - spinner loading animation, minimize, maximize too fast Status in Canonical System Image: New Status in Mir: New Status in mir package in Ubuntu: New Status in miral package in Ubuntu: New Status in unity8 package in Ubuntu: New Bug description: mir 0.26 landed in overlay and now the loading animation is too fast and also i think all the animations are too fast (minimize, maximize etc) o_O aren't the animation fps independent? should be time based right? To manage notifications about this bug go to: https://bugs.launchpad.net/canonical-devices-system-image/+bug/1661072/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp