Although animations should always be bound to real time. If your
animation changes speed with different vsync rate then the animation
logic that needs fixing. That said, it's useful right now for pointing
to bugs elsewhere in the system...

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You received this bug notification because you are a member of Ubuntu
Touch seeded packages, which is subscribed to mir in Ubuntu.
https://bugs.launchpad.net/bugs/1661072

Title:
  mir 0.26 - spinner loading animation, minimize, maximize too fast

Status in Canonical System Image:
  New
Status in Mir:
  New
Status in mir package in Ubuntu:
  New
Status in miral package in Ubuntu:
  New
Status in unity8 package in Ubuntu:
  New

Bug description:
  mir 0.26 landed in overlay and now the loading animation is too fast and also 
i think all the animations are too fast (minimize, maximize etc) o_O
  aren't the animation fps independent? should be time based right?

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