Although animations should always be bound to real time. If your animation changes speed with different vsync rate then the animation logic that needs fixing. That said, it's useful right now for pointing to bugs elsewhere in the system...
-- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to mir in Ubuntu. https://bugs.launchpad.net/bugs/1661072 Title: mir 0.26 - spinner loading animation, minimize, maximize too fast Status in Canonical System Image: New Status in Mir: New Status in mir package in Ubuntu: New Status in miral package in Ubuntu: New Status in unity8 package in Ubuntu: New Bug description: mir 0.26 landed in overlay and now the loading animation is too fast and also i think all the animations are too fast (minimize, maximize etc) o_O aren't the animation fps independent? should be time based right? To manage notifications about this bug go to: https://bugs.launchpad.net/canonical-devices-system-image/+bug/1661072/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp