strace output, see there's multiple blocks of

stat("/home/tsdgeos/borrame/roundface.png", 0x7ffe56341150) = -1 ENOENT (No 
such file or directory)
stat("/home/tsdgeos/borrame/[email protected]", 0x7ffe563410d0) = -1 ENOENT (No 
such file or directory)
open("/home/tsdgeos/borrame", O_RDONLY|O_NONBLOCK|O_DIRECTORY|O_CLOEXEC) = 20
open("/home/tsdgeos/borrame/[email protected]", O_RDONLY|O_CLOEXEC) = 20


** Attachment added: "strace.output"
   
https://bugs.launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/+bug/1664636/+attachment/4818921/+files/strace.output

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https://bugs.launchpad.net/bugs/1664636

Title:
  Ubuntu Components is hard on the disk and CPU when loading @gu images

Status in ubuntu-ui-toolkit package in Ubuntu:
  New

Bug description:
   * Take the following simple example of a listview with an image.
   * run it with strace qmlscene
   * scroll the list to the bottom

  I understand that some of this overhead is needed since we need to
  find the best @gu image for the given grid units, but doing it again
  and again for the same file seems a bit of overkill, maybe we could
  cache that?

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