As someone else recently pointed out, with half-way decent wireless
signals there should be no problems with two wireless hops between a
server and one or more players.  But if you're running into problems
that can be attributed to wireless congestion or interference, then
eliminating one hop can halve your exposure to those issues.

So it's only a potential problem.  All networks will eventually run out
of wireless bandwidth, depending on the health/speed of the wireless
network and number of streams.  It's a very large YMMV.


-- 
JJZolx

Jim
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