LMS can already downsample on the fly for players that cannot handle higher bit/sample rate files. The Classic, for example can only cope with 24/48 maximum, and the server program resamples files on the fly provided that the machine hosting LMS can handle the processing, which means that the Classic will play 24/192, even though it cannot throughput it natively.
I wonder if it's possible to rewrite the Touch player's internal code to hamstring the performance of the device? You'd need to be capable in the code writing department to do it yourself, and I can't see any of the developers picking up this requirement - it's the first time I've seen anyone request it. The simplest way to deal with the problem is to resample the files using dbPoweramp or Foobar or the like, and keep a copy of the undoctored files just in case you change your hardware to something that can handle 24/96 Chris :) ------------------------------------------------------------------------ Stratmangler's Profile: http://forums.slimdevices.com/member.php?userid=20387 View this thread: http://forums.slimdevices.com/showthread.php?t=101717 _______________________________________________ Touch mailing list [email protected] http://lists.slimdevices.com/mailman/listinfo/touch
