On 09/25/14 19:02, lamiaworks wrote: > /cut >> >> I've been writing a new ping implementation. (I've gotten a couple ping >> contributions but they always do ping and ping6 as two separate >> implementations, tend to suck in 4-clause BSD code, and on top of the >> normal cleanup it's just faster to do a new one. Not _fast_, just >> faster. :) >> >> Rob >> >> > > Rob, > > sorry to give you a 'headache', but, if your playing with ping, can you > have it allow for long ping times please, such as we often get with > satellite, where delays to the ping can cause it to currently abort, not > due to the ping time itself, but to the on satellite hardware > transmitting it taking time to pass it on. How you deal with this > problem I have no idea, but maybe talking to the people at ipstar > (ipstar.com) may give you an idea.
I was actually thinking in terms of ping replies from bufferbloat, which can be delayed tens of seconds. http://en.wikipedia.org/wiki/Bufferbloat That said, I'm changing jobs (starting a new one on the 6th that should give me more time to work on toybox), and I'm in the last two days at my _old_ job and trying to finish up everything in the world there before I leave. Progress on everything else has been a bit slower this month than I like as a result... Rob _______________________________________________ Toybox mailing list [email protected] http://lists.landley.net/listinfo.cgi/toybox-landley.net
