Tim Ansell pravi:

> I too am a Stars! fan and originally started development of TP mainly
> because Stars! 2 (aka Stars! Supernova) never arrived.

Oh yeah. I was also waiting a lot for Supernova. Too bad it was never 
finished.

> Could you list some of the search terms you thought of when trying to
> find Thousand Parsec? It would be good if we could get our google-rank
> on those pages increased so it does appear.

stars linux
stars game linux
the game of stars linux
4x linux
4x game linux
space strategy linux

Well basically a couple of combinations of words:
stars, linux, space, strategy, 4x, game, galactic, civilizations

> We are slowly getting to the stage of supporting Stars! The next release
> of the client will support a could of really cool new things like:
>  - Automatic Media Downloading
>  - Thing Design support (IE Ship/Torpedo/etc)
>  - Less bugs (hopefully)

Great to hear this.

> I really need help with testing, so if you have time I can explain how
> to get the code and setup a development environment.

Sure I would be glad to have these instructions. I'm sure I can find 
some time to help you with testing.

> I am a strictly gnome and Python man. 
> 
> I can help you understand how to implement certain things as a client
> and it is all ways good to have a second implementation to check that we
> havnt introduced any Python or wxWindows specific code.

Great, any help to get me started would be much appreciated.

> You will most probably need the following to get started,
>   - libtpproto-cpp for the protocol support.
>   - libcurl (or other http library) is needed to download stuff (like
> media, battle data and soon to exist metaserver) This should most
> probably just be part for libtpproto-cpp.
>   - libmng (or another graphics library which supports mng) is needed to
> display animated graphics (not strictly needed but would be good
> anyway).
>   - libguile or mzscheme (or other Scheme library) for working out
> design properties.
> 
> This might seem a lot at first, but it is actually quite easy to get a
> long way without to much of a problem. The biggest work is writing the
> actual GUI side.

I already have libcurl, libmng, libguile installed on my Gentoo Linux 
system. So these 3 should already be set up for development. So now I 
only have to manually and correctly install libtpproto-cpp and it should 
be ready to go.

And yes, I know that the biggest part is actually creating the GUI 
client. And I'm also a little bit scared that it would be too much for 
my beginners knowledge of C++/Qt. But I have to try and see how it 
actually goes.

> No, its good to log bug reports to SF as it raises our activity level
> and hence visibility. Plus it gives us a record of what has happened.

Ah yes, I was also thinking about improving the activity level, after I 
posted to the mailing list. In the future I will do it correctly and log 
the problems in the bug/todo tracking system.

> Hope to see you around. BTW You can join us in IRC at
> irc://irc.worldforge.org/#tp

I did go to IRC channel in the last two days or so. When I'm on I'll 
usually use the nickname JLP.

> Thanks or your time.

No problem. Thank you for starting and working on the project.

-- 
JLP's Blog - http://jlp.holodeck1.com/blog/
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