On Mon, 2007-01-22 at 16:27 +1100, Brett Nash wrote: > > > C. Based on the enlightenment libraries... So hopefully lots of > > > themeable bling too ;-) > > > > In an AI? :P > > You betcha. I need to see what the hell the thing is doing, and I may > as well write a client at the same time. Also has the advantage that a > partially working AI can still be tested, as I can `hold it's hand' why > it is being developed.
I would make sure the AI runs even without an X server as one may not be available when running in the competition. BTW Wesnoth has some good code for calculating battle results. It was even written in C originally and developed by Rusty Russel. > > > The only server I can get to work repliably is the stable release of the > > > tpsever-cpp. It should support tp03 happily? (I was looking at tp02). > > > > What problems are you having? I'm sure Lee would like to see what > > problems you are having. > > I'll post here later. Getting it to start was a challenge (and I gave > up trying to report a bug on it, as the sourceforge bugtracker dies on > core files...). If it's just setup problems this information may help, http://article.gmane.org/gmane.comp.games.tp.general/72 Lee is working on making the server easier to setup. Tim Ansell _______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
