Nash requested a kind of "status" update of where MTSec and tp04 is at.
Here is what I think the status is. (Yay, grammar!)
MTSec needs the following things figured out before it is ready,
- Combat needs to be reworked, the currently describe combat is just
very kludgey
- Initial spreadsheet balancing of the following
* Hit points for ships
* Damage from explosiveness
* Formula for sending of production points
- The following things need to be considered (IE To include them or
not),
* Scrapping ships
* Transportation of resources
What is ready,
- Ship types
- Missile/Torpedoes types
- Sizes (of explosives torpedo/missile, ships)
- Components
- Economy
- Resources
A better and more in depth story (plus some promotional artwork and
stuff) would be good - but not needed to actually implement the game.
What needs to be done for tp04,
- Write a draft specification
- Implement the XML definition
- Finish the XLST to make the documentation from the XML definition
What needs to be done before the draft specification can be finished,
- Relook at Orders
- Finish object parametrisation (mostly working)
- Finish research stuff
- Transactions?
What has been figured out (but still needs to be documented properly),
- Meta-protocol stuff (IE finding servers locally and via the
metaserver)
- Better difference support
- Individual FrameType versioning
- Protocol "filter" negotiation
- Extra Async Frames
- EOT Turn support
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