On Thu, 2007-04-05 at 23:28 +1300, Lee Begg wrote:
> We had discussed adding a "start time" option, which would be the timestamp
> of
> when the game was created. That would allow clients to tell when a new game
> was started.
That would mostly solve the problem. We still have the problem that
time is meaningless on the network, but as long as people realise it is
server dependant, it should be fine.
Regards,
nash
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