Hello, It might be worth looking at some of the stuff here, http://bima.astro.umd.edu/nemo/
They link to all types of call N-body simulation, some which could possibly be inter-grated to some rulesets. Tim 'Mithro' Ansell On Tue, 2008-01-15 at 20:12 +1030, Jason Wandel wrote: > G'day all, > > Firstly, please indulge me the opportunity to introduce myself to you > all. I'm a work colleague of mithro's. I have taken an interest in this > project since I've been in the process of trying to write my own 4X game > for nearly 20 years. I've had to restart a few times for a variety of > reasons, and with the latest attempt I got to starting on the universe > generator system of it. Mithro suggested that I take that task on within > the tp community instead, and use tp as the engine for my game. I think > that's a good idea! <snip> _______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
