On Tue, 2008-04-01 at 11:27 -0500, SmokingRope wrote:
> Hello mithro (and everyone),
>
> A less intrusive update process between turns would really help
> usability.
Most of the time a turn is suppose to happen only once every 10 minutes
or once very day. I made a fundamental design decision that the update
stage is separated from the view stage.
> The client should cycle between a couple of log files. If the client
> crashes and is restarted before the log file is 'backed up', it's gone
> forever.
I was originally going to datestamp all the logs - but then you would
end up with hundreds of logs. I'll have to come up with a good way.
Patches welcome :)
> There isn't much celebration after winning, some sort of animation in
> the star map might be neat. (the win message in the message window
> should probably be permanent too). [A 3D client might be better at
> this *wink* *wink*]
The client doesn't actually have any concept of "winning" at the moment.
If someone comes up with a good "winning video" I would be happy to
figure out when to play it.
> Add a way of selecting the fleet / planet that generated a message;
> once you have a couple ships with the same name figuring out which one
> is impossible.
There is a "Goto" button on the message pane. When you click on it a
pop-up menu should let you select objects that the message refers too.
For example, on a build fleet order you should get two options,
* the planet the fleet was built from, and
* the newly created fleet
These references should still work even when the fleet moves to a
different location.
> One last thing, it's currently difficult to really keep track of a
> ship's location. A star-system view might be a possible solution.
> After battle, some way of knowing where your ships end-up without
> trying to interpret the coordinates on your own would be helpful. (It
> seems like in some cases my ships have actually left the solar system
> after battle too)
I'm not sure what you mean?
> SmokingRope
>
> On Another Note: As an experienced 4X gamer, the UI is not all that
> difficult to use. Things may be different for those with no exposure
> to the genre.
This is understandable. I think only a major overhaul of the client is
going to change this (which I'm not planning any time soon).
Thanks for the feedback!
Feedback from other new people is very encouraged!
Tim 'Mithro' Ansell
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