2008/4/27 Lee Begg <[EMAIL PROTECTED]>: > You could look at using ncurses to have panels in the console, separating the > logging from the output. Then again, someone could write a full graphical > client (using wx-widgets, qt, gtk, etc, etc).
It actually occurred to me later on that Python lends itself to the admin client problem nicely, and since the second target is tpclient-pywx, it makes sense to implement the low level stuff in a Python module used by both (maybe as part of libtpproto-py?). It wouldn't be much work to provide a simple GUI frontend to the full admin client. We could even do some fancy stuff where it auto-populates the GUI with applicable widgets based on what commands/options the server/ruleset is presenting. > So instead of just having a (more or less) fixed list of commands, have the > server describe what commands are available. > The actual commands will be hardcoded on the server side, but it can export > the active list through the protocol. You could even include more > information. Makes sense. Does the TP game protocol do anything similar? (I'm asking without researching, so a short answer will suffice.) -- Aaron Mavrinac www.mavrinac.com PGP Public Key: http://www.mavrinac.com/pgp.asc _______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
