On Mon, 28 Apr 2008, Aaron Mavrinac wrote:
> 2008/4/27 Lee Begg <[EMAIL PROTECTED]>:
> >  You could look at using ncurses to have panels in the console,
> > separating the logging from the output. Then again, someone could write a
> > full graphical client (using wx-widgets, qt, gtk, etc, etc).
>
> It actually occurred to me later on that Python lends itself to the
> admin client problem nicely, and since the second target is
> tpclient-pywx, it makes sense to implement the low level stuff in a
> Python module used by both (maybe as part of libtpproto-py?).

That could be a good idea. As to which library, I'll leave that up to you and 
mithro.

> It wouldn't be much work to provide a simple GUI frontend to the full
> admin client. We could even do some fancy stuff where it
> auto-populates the GUI with applicable widgets based on what
> commands/options the server/ruleset is presenting.

That would be cool, especially for the windows crowd. But I still would like a 
command line version.

> >  So instead of just having a (more or less) fixed list of commands, have
> > the server describe what commands are available.
> >
> >  The actual commands will be hardcoded on the server side, but it can
> > export the active list through the protocol. You could even include more
> > information.
>
> Makes sense. Does the TP game protocol do anything similar? (I'm
> asking without researching, so a short answer will suffice.)

Yes. Order Descriptions, Resource Descriptions, and in TP04 Object 
Descriptions.

Later
Lee

Attachment: signature.asc
Description: This is a digitally signed message part.

_______________________________________________
tp-devel mailing list
[email protected]
http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel

Reply via email to