> > It sounds like there is no logical way you can start the network before
> > starting the game to me. It might make more sense if you start
> > supporting multiple games on a single server.
> 
> Well, if you want to create all the players before starting the game, then 
> it's necessary.

I was assuming that starting the game was equivalent to loading the
ruleset. (Otherwise how will players know what type of game they are
joining?)

This seems to indicate there are something which which should
exist just as part of the ruleset rather then part of a started game?

Mithro

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