On Tue, Jun 24, 2008 at 2:33 AM, eugene tan <[EMAIL PROTECTED]> wrote:
> Hi everyone,
>
> as fellow students in GSOC will know, mid term evaluations for our
> projects are coming up soon. Mithro has asked us to state our goals
> for the evaluation and I'm a little unsure what goals I should be
> having. Currently, the client has some bugs, but it is also missing
> some features.
>
> Some things which have been suggested or might be good to have are:
> - Having a two-pane style message viewer, with the list of message
> headers on top and selected message content below
> - Show information on an object during mouseover (e.g. tooltips)
> - A progress bar to show the downloading status when connecting to the
> server and updating between turns
> - Replace system window with a full-screen window which shows a list
> of all systems and a summary of their contents
> - Scale the size of a fleet icon in accordance with fleet strength.
> How do I determine if a fleet, or individual ship, is strong or weak?
> - Some sort of transition effect between icon view (where everything
> is abstract shapes) and normal view (everything is 3d models)
>
> Some glaring bugs are:
> - Message window does not format html tags, as seen in RFTS and Risk rulesets
> - Information window does not show planet resources or fleet makeup
> - Order queue window does not show new orders immediately (have to
> reselect object)
> - Login screen still active while connecting to a game. Likewise, game
> screen still active when client is updating a new turn.
> - In icon view, planets may appear to be moving
>
> And finally, some important but still missing features are:
> - Having a end of turn timer
> - No good way to indicate which planets are yours, the enemy's, or
> neutral. Put a flag on top?
> - Orders in a queue cannot be deleted or edited
> - Having a turn counter, to keep track of the current phase in
> rulesets like RFTS
>
> To gather feedback and get some ideas on what I should be
> concentrating on, I've put up a windows binary at
> http://www.mediafire.com/?s3u014nhwyn. It is a self-extracting file
> which should not have any prerequisites other than DirectX 9.
>
> For people running linux, you could try the ubuntu binary for
> python-ogre at 
> http://downloads.sourceforge.net/python-ogre/PythonOgreUbuntu0003.tgz?modtime=1183823477&big_mirror=0
> (which is rather outdated). After getting that you will need the
> libtpproto-py and libtpclient-py libraries.
>
> Any feedback would be appreciated, please state anything you would
> like to see. Ideas on how to implement them would be welcome as well!
> :)
>
> Eugene
>
> P.S. I forgot to mention in the readme, but you can use ctrl-q to quit
> the client and f12 to take screenshots
>

Hi everyone, sorry for the trouble. I've uploaded the new file at
http://www.mediafire.com/?1gibaxpzbmz

Eugene
http://www.mediafire.com/?1gibaxpzbmz
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