On Tue, Jun 24, 2008 at 2:33 AM, eugene tan <[EMAIL PROTECTED]> wrote: > Hi everyone, > > as fellow students in GSOC will know, mid term evaluations for our > projects are coming up soon. Mithro has asked us to state our goals > for the evaluation and I'm a little unsure what goals I should be > having. Currently, the client has some bugs, but it is also missing > some features. > > Some things which have been suggested or might be good to have are: > - Having a two-pane style message viewer, with the list of message > headers on top and selected message content below > - Show information on an object during mouseover (e.g. tooltips) > - A progress bar to show the downloading status when connecting to the > server and updating between turns > - Replace system window with a full-screen window which shows a list > of all systems and a summary of their contents > - Scale the size of a fleet icon in accordance with fleet strength. > How do I determine if a fleet, or individual ship, is strong or weak? > - Some sort of transition effect between icon view (where everything > is abstract shapes) and normal view (everything is 3d models) > > Some glaring bugs are: > - Message window does not format html tags, as seen in RFTS and Risk rulesets > - Information window does not show planet resources or fleet makeup > - Order queue window does not show new orders immediately (have to > reselect object) > - Login screen still active while connecting to a game. Likewise, game > screen still active when client is updating a new turn. > - In icon view, planets may appear to be moving > > And finally, some important but still missing features are: > - Having a end of turn timer > - No good way to indicate which planets are yours, the enemy's, or > neutral. Put a flag on top? > - Orders in a queue cannot be deleted or edited > - Having a turn counter, to keep track of the current phase in > rulesets like RFTS > > To gather feedback and get some ideas on what I should be > concentrating on, I've put up a windows binary at > http://www.mediafire.com/?s3u014nhwyn. It is a self-extracting file > which should not have any prerequisites other than DirectX 9. > > For people running linux, you could try the ubuntu binary for > python-ogre at > http://downloads.sourceforge.net/python-ogre/PythonOgreUbuntu0003.tgz?modtime=1183823477&big_mirror=0 > (which is rather outdated). After getting that you will need the > libtpproto-py and libtpclient-py libraries. > > Any feedback would be appreciated, please state anything you would > like to see. Ideas on how to implement them would be welcome as well! > :) > > Eugene > > P.S. I forgot to mention in the readme, but you can use ctrl-q to quit > the client and f12 to take screenshots >
Hi everyone, sorry for the trouble. I've uploaded the new file at http://www.mediafire.com/?1gibaxpzbmz Eugene http://www.mediafire.com/?1gibaxpzbmz _______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
