On Tue, 15 Jul 2008, Ryan Neufeld wrote: > So in the process of implementing map imports it dawned on me that if > a map can't be imported then the server probably should not continue. > What I am wondering is how to tell the server a critical error has > occured?
Tpserver-cpp.... All you can really do is log an error (or warning) message. You might like to set a flag in the module to say not to start the game. Otherwise, I could look at changing the return type of the method (createGame()?) so make it not try to move past that stage. If the server really *must* exit, then calling Network::stopMainLoop (or whatever it's called, don't have the source in front of me) will stop the server when it's able to. > Ryan 'jphr' Neufeld Later Lee
signature.asc
Description: This is a digitally signed message part.
_______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
