On Mon, 2008-07-14 at 17:36 -0500, Ryan Neufeld wrote: > So in the process of implementing map imports it dawned on me that if > a map can't be imported then the server probably should not continue. > What I am wondering is how to tell the server a critical error has > occured?
With the new config stuff is makes sense to prevent the game from starting (but not stopping the server). The new admin client could then tell it to try a different map and continue from there. Tim 'Mithro' Ansell _______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
