On Mon, 2008-07-14 at 17:36 -0500, Ryan Neufeld wrote:
> So in the process of implementing map imports it dawned on me that if  
> a map can't be imported then the server probably should not continue.  
> What I am wondering is how to tell the server a critical error has  
> occured?

With the new config stuff is makes sense to prevent the game from
starting (but not stopping the server). The new admin client could then
tell it to try a different map and continue from there.

Tim 'Mithro' Ansell


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