On Wed, 2008-07-23 at 15:47 +1000, Brett Nash wrote:
> Hello All,
>       Someone mentioned a problem with RFTS the other day that you
> have to manually figure out the current turn type based on knowing the
> rules. 
>       This is probably not a major issue with RFTS, but I was
> thinking other game rules may have different turn types that can't be
> figured out based on simple arithmetic, or with rules not known to the
> client (or just random!).  
> 
>       Anyway I was thinking that it would be fairly simple to add two
> fields to fix the problem.

Great minds think alike, I too have been pondering adding this (mainly
because I'm no good at simple arithmetic :).

>       Hence my attached patch to the documentation.
> 
>       Otherwise, we could add a new "turn id" message, but that seems
> overkill.  The turn name obviously needs to be defined by the ruleset.  

I'm not quite sure but it could be possibly useful to have a description
which tells you what you can do each turn? (I guess that could just be
in the help pages....)

>       Thoughts...
> 
>       I can commit if people are happy with it, although I need to
> send mithro a new ssh key first ;-)

How many times is that now?

Tim


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