On Wed, Aug 20, 2008 at 11:35 PM, Ryan Neufeld <[EMAIL PROTECTED]> wrote: > I would love to watch as well. Keep us informed. > > I have to say also, I'll probably create a secondary Risk branch to > make a bunch of improvements to the ruleset on, since many of them > will probably break your AIs, and I'll let you know when I've done > (and what it IS i have done.)
One suggestion, if I may. I noticed that it's very hard to conquer planets, and the game can be somewhat static. There's only "dramatic action" towards the end, where the party with a slight territorial advantage gains considerably more troops. For example, when my bots fight against each other, the game usually lasts over 100 turns, even though they try to be aggressive. In my mind, it could be a bit more dynamic. > > Ryan 'jphr' Neufeld > --------------------------- > visit me at hammerofcode.com > > _______________________________________________ > tp-devel mailing list > [email protected] > http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel > -- Victor. Truth is greater than ten goats (Nigerian proverb). _______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
