The introductory C++ course I'm taking doesn't address design. We aren't given sample implementations of the homework after it's handed back, to see what we could have done. In one of the homeworks I am required to have a class that only has data (the only methods are getters,setters and operator<<()). It occurs to me that this shouldn't be a class, but just data in the class which now calls it.

I have Riel, "Object Oriented Design Heurists" which is partially comprehensible and Gamma, Helm, Johnson and Vlissides, "Design Patterns" which is beyond me.

Coming from a procedural background, I'm looking for a book to learn to cast problems into an object oriented format. I'm not primarily interested in the coding, although I would be glad to see code to explain the implementation of the design.

Thanks Joe

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Joseph Mack NA3T EME(B,D), FM05lw North Carolina
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