The fact of the matter is that software corporations have always erred on the side of jealously guarding their "intellectual property" because they would rather avoid the "risking" the Free Software route. Forget about releasing game engines as Free Software for a moment; most large game companies are very selective and secretive about announcements for their developing games. Nintendo is especially this way, because their business model at this point is very dependent upon the brand they have established.

"However, people should always be careful of a crash."

One is not going to happen. The conditions for the crash in the early eighties were A.) One company with most of the market share, releasing consistently low-quality products, B.) A relatively tiny part of the population that even played video games, and C.) An undermarketed industry still in its infancy, which lacked anything like E3, videogame magazines, websites, schools such as Digipen etc.
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