The fact of the matter is that software corporations have always erred on the
side of jealously guarding their "intellectual property" because they would
rather avoid the "risking" the Free Software route. Forget about releasing
game engines as Free Software for a moment; most large game companies are
very selective and secretive about announcements for their developing games.
Nintendo is especially this way, because their business model at this point
is very dependent upon the brand they have established.
"However, people should always be careful of a crash."
One is not going to happen. The conditions for the crash in the early
eighties were A.) One company with most of the market share, releasing
consistently low-quality products, B.) A relatively tiny part of the
population that even played video games, and C.) An undermarketed industry
still in its infancy, which lacked anything like E3, videogame magazines,
websites, schools such as Digipen etc.
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