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The problem is not that that Free Software can't be profitable, but that the
direction the market takes when development of the product is decentralized
is unpredictable. Also, the benefits to the industry as a whole (and in turn,
any particular large game company that advocates Free Software) would not be
immediately visible. Free Software is a radical proposition in a world full
of people that hate to share, so it's difficult to convince large companies
to take the initial necessary steps to foster an industry for it. Risk is the
bane of sustained profit. It was much easier to get this movement off the
ground for computers because it was mostly just unpaid volunteers that liked
to write unique, useful software and share it, and the corporations like IBM,
Sun, and Novell only began to chime in when the foundation was well in place.
The patented nature of game consoles means that change has to come from the
top down, and that's a much more difficult thing to achieve.
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- Re: [Trisquel-users] Dolphin and Emulation Roeplay
- Re: [Trisquel-users] Dolphin and Emulation f13ticket
- Re: [Trisquel-users] Dolphin and Emula... Roeplay
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- Re: [Trisquel-users] Dolphin and E... Roeplay
- Re: [Trisquel-users] Dolphin and E... f13ticket
- Re: [Trisquel-users] Dolphin and E... Roeplay
