Part of games (the engine) is software. People can benefit from this software. This isn't just theoretical: just look at many of the free first-person shooters out there. Many of them use free engines that were available, such as the Quake engine (OpenArena, Xonotic) or the Cube engine (AssaultCube). Heck, there's even one based on the Doom engine (Freedoom).

Then you have the question of longevity. If a nonfree game falls out of support, there's nothing you can do about it; you have to just hope that the future systems you're going to use will continue to support it, or keep an outdated system just to play the game.

But that's just the shallow open-source argument. We need to remember the most important reason game engines need to be free: they are computer programs. If they are not free, we do not control our computing.

We can't make an exception to games just based on who the primary users are, and how likely they are to take advantage of these freedoms. Most people are not likely to take advantage of any freedom in their computing at all. That does not make it right for them to not have freedom.

In addition, like all nonfree software, nonfree games often contain malicious features, such as surveillance features, backdoors, and the nonfree game industry's favorite: DRM. Our only defense against such features is to use only free software, including game engines.

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