Like I mentioned in my previous post, I do like free culture, but at the same
time, I can see why one would benefit from not making the game(art, sounds
and so on) free but making the game engine free.
The reference I was thinking of was actually the recent article RMS wrote
about Steam coming to GNU/linux. The link is
https://www.gnu.org/philosophy/nonfree-games.en.html
RMS States:
"Free software is a matter of freedom, not price. A free game need not be
gratis. It is feasible to develop free games commercially, while respecting
your freedom to change the software you use. Since the art in the game is not
software, it does not need to be free. There is in fact free game software
developed by companies, as well as free games developed noncommercially by
volunteers. Crowdfunding development will only get easier."
This is where I'm on the fence about the best way to do things.