Like I mentioned in my previous post, I do like free culture, but at the same time, I can see why one would benefit from not making the game(art, sounds and so on) free but making the game engine free.

The reference I was thinking of was actually the recent article RMS wrote about Steam coming to GNU/linux. The link is https://www.gnu.org/philosophy/nonfree-games.en.html

RMS States:
"Free software is a matter of freedom, not price. A free game need not be gratis. It is feasible to develop free games commercially, while respecting your freedom to change the software you use. Since the art in the game is not software, it does not need to be free. There is in fact free game software developed by companies, as well as free games developed noncommercially by volunteers. Crowdfunding development will only get easier."

This is where I'm on the fence about the best way to do things.

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