Interesting. I believe I have never played against hard AIs. It was already pretty challenging against normal AIs (to be good at Freeciv, you need to learn the odd of anything, the gain brought by every special land square, the cost of every unit/building, ... and I do not play much!).

As you wrote, it is not much cheating anyway, especially when comparing with Civilization II (where an enemy under attack could apparently produce a new unit at every turn!).

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