As you wrote, it is not much cheating anyway, especially when comparing with Civilization II (where an enemy under attack could apparently produce a new unit at every turn!).
Interesting. I believe I have never played against hard AIs. It was already
pretty challenging against normal AIs (to be good at Freeciv, you need to
learn the odd of anything, the gain brought by every special land square, the
cost of every unit/building, ... and I do not play much!).
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- [Trisquel-users] Re : Wa can change, but not in one... rafi . panoyan
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- [Trisquel-users] Re : Wa can change, but not in one... rafi . panoyan
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