You do know that a server is just a program running on a computer, right? If you've ever played Freeciv, that uses a server-client model; any time you start even a single-player game, a server is started for the client to connect to locally. The only real limiting factors in hosting a server are your connection speed, your router (port-forwarding), and ISPs blocking ports.

There's no special hardware requirement. If anything, the hardware requirements for server software are typically far less than those of common desktop applications.

You can also get around having a dynamic IP address by using a service like No-IP.com.

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