There is no focus other than to be like how life is somewhat.

In life, now, we have access to everything from ancient medieval weapons to modern weapons. Same with planes, tanks, everything. The past doesn't disappear, it just gets ignored. Still with us are the castles and buildings of old, but we only build grey shacks now.

There are 72 weapons now.
Every so often work is given to an underprivileged section of the code, so that you feel you have full weapon sets for all parts (future, modern, medeval, etc), that nothing is just tacked on. This is done by adding, not subtracting.

The aim of the project is to not restrict the player. Also for the builders to enjoy. Also to be a world a mapper can just start working on (hence the many texture packs and the editor included). To bring back the fun of Unreal and UT(99), which you could just put in your computer and start editing castles and towns and then fight in them.

(linux binaries of the map editor are in bla/mapping/netradiant/somethinglinux.zip)

(had to be compressed because running out of room on DVD)

Thankyou for feed back, keep it coming :)

A 2nd supplemental DVD is being pondered. That can house new (opensource) player models and contributed maps if anyone want's to add stuff.

Only a few megs are left on 1st DVD so that has to be used for code and code-used-models.

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