That's exactly the question. I could be running Quake solely on my machine- client and server. However, I am using someone else's server, and entrusting them with that part of the game- acting as a hub of communication between all instances of the game. Is this SaaSS? That is the question.
- [Trisquel-users] Are multiplayer games SaaSS? moxalt
- Re: [Trisquel-users] Are multiplayer games SaaSS? dbpalma9
- Re: [Trisquel-users] Are multiplayer games SaaSS? moxalt
- Re: [Trisquel-users] Are multiplayer games SaaSS? danigaritarojas
