> For example, why pipes?[...] Why not some kind of igloo entry design instead?

Mostly because SuperTux already had these graphics, and they look good (though strangely enough, it doesn't support using them as warps).

And hey, who's to say the pipes aren't some kind of oil transport system? :)

> Why not a GNU partner with a winter coat?

That's actually a type of thing I was thinking of, and there's a basic framework in place that should make adding multiplayer support relatively easy. Whether or not I do it mostly depends on how much the art for the second character would cost. (I haven't actually decided what the second character would be, but I do like the idea of using Freedo as long as he's more than just a recolored version of Tux.)

> Or some levels without snow, where Tux would have to refresh itself regularly to survive (some kind of timed level with checkpoints maybe)?

That sounds like the water levels in the Sonic games. I can't say I'm fond of those.

> Why not make the evil bosses look vaguely (without risking legal problems) some iconic proprietary software, like Amazon's smile, (jail) windows, Google's tentacle monster wearing letter glasses, Apple's "Nazi" style world (with bananas instead), etc.

If I were to do that, it would be as a hobby side-project. The main antagonist of reTux is the yeti, which has been given the name "Raccot". He's the king of the snow people, or something along those lines, and Tux has to stop him and his army from taking over Icy Island. Just a lighthearted, relatively generic story. :)

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