Let me elaborate on proprietary Doom engines:

When id Software originally released the Doom engine, it was under a custom license called the "Doom Source License":

http://doomwiki.org/wiki/Doom_Source_License

This license forbids any sort of commercial use, in particular, but also has other restrictions making it non-libre. Authors of source ports like ZDoom chose to use it instead of the GNU GPL because of a lack of copyleft in it.

Unfortunately, a huge portion of WADs are made for ZDoom and will therefore not work in any libre Doom source ports. But oh, well. That's just something we have to live with.

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