Except that a budget for a video game is much bigger than developing web server software or a JavaScript library. I'm talking hundreds of millions of dollars (GTAV was like $250 mil and Destiny was $500 mil) that is not possible with a pure FLOSS game. You are telling me that a company should spend that amount of money and then give EVERYTHING away for free? What bubble do you live in?

I personally think that the engine could be free and the art stays commercial. So when you are developing a big budget game and spend the money on artists and voice actors and the marketing team, they should be compensated from the money they make from the art. It is a win-win situation where free software evangelists can get the source code for the engine and be happy that the software is open, but for them to earn the right to play that game, they must pay for the media of the game so the development house can stay afloat. If RMS is fine with game art being proprietary/commercial, then what makes you think that your ideology that game art should be totally free has any pull?

You do realize that the games you push like Xonotic are based off of proprietary engines and if ID Software didn't have the courtesy to release their old code as FLOSS, you wouldn't have anything now.

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