Except that a budget for a video game is much bigger than developing web server

I am not sure about that.

You are telling me that a company should spend that amount of money and then give EVERYTHING away for free?

He was praising onpon4's way to get money upfront. With a crowdfunding campaign where large donations leads to requesting a feature. I am pretty sure an hypothetical free software GTA 6 could be entirely funded in this way.

If RMS is fine with game art being proprietary/commercial

RMS is not OK with any work people cannot freely redistribute in a non-commercial way. It does not look like you are talking about such terms.

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