Except that a budget for a video game is much bigger than developing web
server
I am not sure about that.
You are telling me that a company should spend that amount of money and then
give EVERYTHING away for free?
He was praising onpon4's way to get money upfront. With a crowdfunding
campaign where large donations leads to requesting a feature. I am pretty
sure an hypothetical free software GTA 6 could be entirely funded in this
way.
If RMS is fine with game art being proprietary/commercial
RMS is not OK with any work people cannot freely redistribute in a
non-commercial way. It does not look like you are talking about such terms.