In short: what you are facing is not a software problem. It's a hardware problem. The only way you can solve it is to get a newer GPU, so you might as well give up on the idea for now. The best you can do is probably to use a more recent x86 computer.
Mesa is not a driver but rather an abstraction of OpenGL that sends calls to
the appropriate driver if possible or does it in software otherwise. You have
the driver for your GPU installed; there isn't even a proprietary driver that
exists for Intel integrated GPUs. But it cannot do everything in hardware, a
physical limitation of what the GPU can do (the hardware is designed for a
particular OpenGL API and what that particular GPU supports is an older
OpenGL version), so some things have to be done in software. Possibly a lot
of things. This leads to poor performance because rendering OpenGL without
hardware acceleration takes a lot of processing power.
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