> Why are you so negative?

I respond to incorrect claims thusly. It's not that I'm "negative".

> I find it interesting that your comments here directly contradict your comments about getting commercial indie developers to release their code in your article here

That was something I wrote years ago. Scroll down and pay attention to the feedback it got. It was overwhelmingly negative. No one was open to the idea at all. Just because I said something in the past, when I was more naïve, does not mean that I still believe it now.

In particular, in the last four years, I have come to realize just how prevalent scripting is, and just how integrated it is into game data in pretty much everything. I learned this from contributing to Naev, developing ReTux, and investigating all the games in "The Gaming Trap" (that investigation started with visual novels and ScummVM when someone pointed out to me that accepting King's Quest but not other proprietary games is a walking contradiction).

However, I should point out that I'm not "directly" contradicting what I wrote four years ago in that article, anyway. That article was advocating 100% proprietary data, i.e. no sharing allowed, enforced by copyright; more akin to Doom II, not The Ur-Quan Masters. I have never believed nor stated that the proprietary game business model would work with Creative Commons proprietary licenses.

> ...and in this thread:

That is also quite old. Three years rather than four years, but my comment about naïvety still applies. In particular, note that I didn't address at all (because I wasn't intimately familiar with it at the time) the immense cost of video game development. I just brushed it off, saying, "well, proprietary video game developer salaries aren't immense, so that must not be a problem". In fact, raising anyone's salary would make the cost of development skyrocket even further, which would make profiting even harder, so that's probably one of the main contributors to the "low" (still far higher than minimum wage) salaries proprietary video game developers get.

To put it as bluntly as possible: in 2013 and 2014, I was completely wrong about pretty much everything related to video games, and probably many other things as well. If what I say now contradicts what I said then, that is the reason.

> This suggests to me that you have some kind of resentment towards me personally

No, I don't. I hardly even know you.

Why would I be upset about our difference of opinion about VR? I still think that you were and are wrong about that. But yes, arguing about that further is a waste of time. That's different from these other issues you have raised here.

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