> Why are you so negative?
I respond to incorrect claims thusly. It's not that I'm "negative".
> I find it interesting that your comments here directly contradict your
comments about getting commercial indie developers to release their code in
your article here
That was something I wrote years ago. Scroll down and pay attention to the
feedback it got. It was overwhelmingly negative. No one was open to the idea
at all. Just because I said something in the past, when I was more naïve,
does not mean that I still believe it now.
In particular, in the last four years, I have come to realize just how
prevalent scripting is, and just how integrated it is into game data in
pretty much everything. I learned this from contributing to Naev, developing
ReTux, and investigating all the games in "The Gaming Trap" (that
investigation started with visual novels and ScummVM when someone pointed out
to me that accepting King's Quest but not other proprietary games is a
walking contradiction).
However, I should point out that I'm not "directly" contradicting what I
wrote four years ago in that article, anyway. That article was advocating
100% proprietary data, i.e. no sharing allowed, enforced by copyright; more
akin to Doom II, not The Ur-Quan Masters. I have never believed nor stated
that the proprietary game business model would work with Creative Commons
proprietary licenses.
> ...and in this thread:
That is also quite old. Three years rather than four years, but my comment
about naïvety still applies. In particular, note that I didn't address at
all (because I wasn't intimately familiar with it at the time) the immense
cost of video game development. I just brushed it off, saying, "well,
proprietary video game developer salaries aren't immense, so that must not be
a problem". In fact, raising anyone's salary would make the cost of
development skyrocket even further, which would make profiting even harder,
so that's probably one of the main contributors to the "low" (still far
higher than minimum wage) salaries proprietary video game developers get.
To put it as bluntly as possible: in 2013 and 2014, I was completely wrong
about pretty much everything related to video games, and probably many other
things as well. If what I say now contradicts what I said then, that is the
reason.
> This suggests to me that you have some kind of resentment towards me
personally
No, I don't. I hardly even know you.
Why would I be upset about our difference of opinion about VR? I still think
that you were and are wrong about that. But yes, arguing about that further
is a waste of time. That's different from these other issues you have raised
here.