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28.05.2011, 16:00, [email protected]:
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>    1. more acuity/awareness of peoples's emotional tones
>       (Aarre Peltomaa)
>
> ----------------------------------------------------------------------
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> Message: 1
> Date: Fri, 27 May 2011 10:15:39 -0400
> From: Aarre Peltomaa <[email protected]>;
> Subject: [TROM1] more acuity/awareness of peoples's emotional tones
> To: The Resolution of Mind list <[email protected]>;
> Message-ID: <[email protected]>;
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hi friends,                                                             May
> 27/'11
>
> If you've read about emotional tones by L.Ron Hubbard, you would know that
> the emotional tone level of covert hostility (1.1) is insidious.
> Yesterday, at my bank, I saw a very well disguised 1.1.   I felt the 1.1
> more than I even saw or heard it from the teller.  Unfortunately, I went a
> bit out of present time (opposing postulates), and I buggered up my
> password.  I changed it there,  and now I'm having problems entering my
> online banking, and have to go to the bank and reset the password, without a
> 1.1 teller this time.  Note that this doesn't excuse my resonsibility and my
> postulates for going out of PT, but it does explain that some people will
> trigger your opposing postulates more easily than other people will.
> That's why it's better to  avoid them until you finish your level five, and
> don't react to them anymore;   since at that time, you'll have no opposing
> postulates to react to them.
> My main point is that I'm now better able to detect those upsetting people
> than I used to be before TROM, and that I'm getting better in my survival
> instincts.
>
> Thanks,
> Aarre Peltomaa
> [email protected]
> (647) 202-7267
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> End of Trom Digest, Vol 82, Issue 15
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Yes. Sometimes we appear in a bad place, with bad people and during bad time, 
and there we are surrounded by resisting postulates. Any success is difficult 
in an environment of overwhelming persons. It is rather hot game - to convince 
someone to know something when he doesn't want it. 
You have described game "to be known-not to know contra".
The cashier doesn't want to know desire of the client, and he forces to know an 
obstacle and failure. 
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