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The following message is relayed to you by  [email protected]
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i can see this is just rigt, compulsions to create go out on creating  
more o f it so you can be creating and be aware of it not in an  
autamaticy of the mind in a game condition.



Citando [email protected]:

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> Today's Topics:
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>    1. RE Importances (Colleen Peltomaa)
>    2. Observation RE RI (Colleen Peltomaa)
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> Message: 1
> Date: Wed, 24 Aug 2011 02:18:29 -0400
> From: Colleen Peltomaa <[email protected]>
> Subject: [TROM1] RE Importances
> To: [email protected]
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> Took Dennis at his word re importances being a major button and ran
> alternate commands, "Give me an importance"...."Tell me about it"; "Give me
> a no importance"...."Tell me about it", which got me to bring up a this
> lifetime scene for timebreaking.  A compulsion to be valuable and thus
> important dropped off after timebreaking the scene and its key-in.  Ran RI
> afterward.
>
> colleen
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> Message: 2
> Date: Wed, 24 Aug 2011 02:43:07 -0400
> From: Colleen Peltomaa <[email protected]>
> Subject: [TROM1] Observation RE RI
> To: [email protected]
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> Repair of Importances, or "RI" is usually run as "Bring something into
> existence" and I usually like to mock up a scene, some aesthetic, or a nice
> future relationship.
>
> However, I re-viewed an unflat incident wherein way way back on a thetan's
> track I saw that we all completely and solidly created or mocked up
> everything that you can see around you, and I mean everything -- long before
> this universe.  Also on my incident track I saw myself many times going
> through a white crystal and coming out the other side compulsively mocking
> up everything, including universes!
>
> Dennis says that it is not quality but quantity that we should be focusing
> on when we do RI.  And the point of what I wrote above is that I think I now
> got the "mass" I needed to understand why he said what he said, and I
> understand at this moment that even putting teapots, or forks, or tables, or
> the simplest of items around me 360-degrees could possibly be a great "cure"
> for compulsive mocking up --  moreso than the drawn out creative
> visualization that emphasized quality over quantity, contrary to Dennis'
> instruction.
>
> Not to pick on teapots, but why is it here in the first place?  Why am I
> seeing it as I am seeing it?  Answer is I compulsively mocked it up,
> templated it and perhaps some others agreed with me or we co-created it by
> committee.  Perhaps if I simply RI teapots in enough quantity it will not be
> so important to include that template in my next universe!  I don't think it
> would be here now if it did not have some [compulsive] importance.
>
> So I am adhering more closely to Dennis' advice to put quantity over
> quality, plus I decided to keep it to very simple and ordinary objects in my
> environment for the moment.
>
> colleen
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> End of Trom Digest, Vol 85, Issue 10
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