*************
The following message is relayed to you by  [email protected]
************
Hi Martin
They were discussing games on the IVY list and doubted Ron's statement that all 
games are aberrative. I gave them the Scientology answer.  When I was done I 
realized it provided a good reason to pursue TROM. If all games are aberrative 
then don't play games. 

That leaves play, work and communication as activities we can all do without 
aberration.
Play being activity without a postulated goal. Work is activity with a 
postulated goal and communication being activity with complementary goals.

How are things in Africa? We are enjoying a late winter snow storm here in 
northern California. I have started planting my vegetable garden so the 
carrots, onions and spinach will benefit from this snow as it quickly melts.

Keep on TROMing
Pete


Sent from my iPad

On Feb 29, 2012, at 7:00 AM, Martin Foster <[email protected]> wrote:

> *************
> The following message is relayed to you by  [email protected]
> ************
> On 22/Feb/2012 04:43, Pete McLaughlin wrote:
>> 
>> Games are activities with postulates in opposition.
> 
> Hi Pete,
> 
> Wow - You certainly researched Games from a Scio point of view. 
> 
> The great advantage TROM has is that all those considerations or 
> significances become irrelevant, as with TROM one deals with the postulates 
> within ones own mind not so much the significances of life.
> 
> A few TROM quotes:
> The search for deeper significance into life or the mind is only the search 
> for prior or greater importance. In that all importance is relative to all 
> other importance it is both a fruitless and endless search.
> 
> As the mind contains no postulates that have not been put there by the being 
> during the playing of various games through time, it is of no value to him, 
> and unless required for reference or aesthetic purposes is best kept in a 
> state of vanishment.
> 
> As the repository of these old games is called the mind, the being will be 
> found to he in a games condition with his own mind. As the mind only contains 
> his own past postulates, he cannot possibly ever win the game against his own 
> mind. It is the one game he can only lose. Extreme examples of failure in 
> this game we call insanity. What is called the enigma of the mind is the 
> result of the compulsive games condition that the being is in regarding it. 
> 
> Martin
> _______________________________________________
> Trom mailing list
> [email protected]
> http://lists.newciv.org/mailman/listinfo/trom
_______________________________________________
Trom mailing list
[email protected]
http://lists.newciv.org/mailman/listinfo/trom

Reply via email to