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The following message is relayed to you by  [email protected]
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Ultimate concept of self to self. Flow 0. as related to TROM.

Take a typical dream. You and many other characters are in your dream. some 
allies, some opponents, they are considered others that you see as not you. 
They seem to be not self.

Yet there is only one architect of your dream. Only you and the mind you 
created. The dream is your and your minds creation. All characters are your 
creation, even any considered opponent. It is all YOU + MIND.

Make the dream just more apparently real / important. Or shall we say- take a 
look at your life, and all the others on this planet, or in any universe you 
can experience. Just a more persistent / important to you dream.

How is this possible ?

Well, you start with a desire to Bring something into Existence / Then 
experience it / To be Known / To Know - For good measure of experience, lets 
put it around us 360 degrees.

Sound familiar ? Yup - RI and also positive legs of To Know Package if you see 
the relationship.

RI is a single frame or several frames if you create it in motion of a dream, 
all be it a lucid dream created in the NOW.


dream
drēm/
noun
noun: dream; plural noun: dreams

1.   a series of thoughts, images, and sensations occurring in a person's mind 
during sleep.


    
Of course You will need To Not Know that you are creating all this so it will 
persist. Or at least those you created Must Not Know they are YOU !  Your RI 
creations are ephemeral, take your attention off them, they essentially 
disappear , do not persist. 



So if you create an other to play a part, the other Must Not Know he is you. He 
must Not Know. And from your viewpoint, it Must Not Be Known that he is you - 
you are him, If he knows he is you which is him, then there is no other, still 
just you = no game.

Also, you want a persistent dream / game that will always be viewable without 
As-Issing = disappearing. If you see something exactly as it is, As Is, it can 
disappear for you. it needs to be altered - Alter Issed. Meaning the truth of 
the creation can not readily be seen. So if you consider it was not you but 
some other that created something, it will persist, as you the creator have not 
known at this bottom level of games, that you created the other whom is really 
you. You don't see the Truth.

The negative legs of the To Know Matrix - give you a persisting Universe / 
Dream to play games in. The Positive legs if  practiced in the direction of - 
without the Must / Importance, will take away the game, and grant you freedom 
from any game in this universe and the Universe itself, once the mind is devoid 
of limiting postulates of course. 

Dennis talked about compartmentalization of the mind and creating playmates = 
others, and forgetting that you did - Not Knowing.

If you get really involved and Identify with your creation, forgetting / not 
knowing you created it all, and that it is all just in your mind, and become an 
other to yourself too, Thank your lucky stars ( or your intention to end the 
games with your mind  ) that you ran across Dennis Stevens TROM so you can 
reverse this mess you created and uncreate your mind to no more limiting 
postulates. Only then will you be truly free and see all things as they really 
are. 

Then RI - To be known / To Know, will once again be a native creative ability 
to voluntarily Be Do Have in this Universe if you so choose. And Flow 0 will 
cause any desires you have created in this Mind / Universe to manifest in your 
life already created. Others will
have created or will create your postulated reality - SD / PD postulate. If you 
do it, you may need some sort of persistentcy postulate included.


Of course the code of an ethical being will be a freedom maintainer

or guide line as you go about toward Nirvana.

Ethics.

Its relevant to ask at this stage, Should a beings’ native abilities be 
restored to him? Would he not immediately, alone or in association with others 
so freed, hold the rest of mankind in slavery for his own ends?

The answer to this question lies in the difference between a being in a 
compulsive games condition, and a being who plays games by choice. Mankind 
today is in a compulsive games condition. By this I mean he has lost his power 
of choice in the matter. He must play games; he must win these games; and he 
must do these things regardless of all else. You see this frenetic activity 
around you every day. Its all become so deadly, deadly serious; a matter of 
life and death. Why, even enjoying yourself has become a serious matter. Only 
the children can still laugh in sheer uninhibited pleasure; but only then until 
they receive their education, and realize how serious it all really is.

As the game becomes more serious, more important, the player’s concern for the 
well-being of his adversary becomes less and less. What are a million Jews 
slaughtered in the gas chamber when its for the glory of the Third Reich? 
They’re only Jews, aren’t they? What matter that the jackboots are steeped in 
blood and gore as long as the war is won? They’re only the enemy, aren’t they? 
What matter that a man be compelled to work long hours under atrocious 
conditions for miserly pay so his employer can make more profit? He’s only a 
worker, isn’t he? What matter that workers band together and form unions, then 
dissipate the wealth of a nation in interminable strikes to improve their lot? 
They’re only money-grabbing capitalists, aren’t they?

The compulsive games condition. The more compulsive it becomes, the more 
partisan the being becomes; the more partisan the being becomes the less real 
his opponent becomes to him, and so the more easy it becomes to justify his 
inexcusable behavior towards him. Yes, it would be folly indeed to give such a 
being true power, for abuse it he most certainly would at the first 
opportunity. But while the being is in a compulsive games condition he has no 
true power. Its only as the compulsion fades that the true power begins to 
emerge. Its only when he no longer has to play games, has to win, that he can 
do these things easily. The harder he drives that ‘Must’ postulate the closer 
and closer he edges towards the ‘can’t’; the greater the compulsion to succeed, 
the more difficult success becomes. 


Only when the playing of games are light and airy things, when competence is a 
joy like poetry, and the need to win is a far, far junior consideration to the 
enjoyment of the game does true ability even begin to emerge. And as he 
approaches this state he more and more realizes that his own happiness is bound 
up with the happiness of others, for he cannot easily play games whilst alone. 
He needs other to share the sensations; others as capable as himself, or his 
games will soon become unbearably dull. To always win is no fun, and so he 
learns to cherish a good opponent and becomes very concerned a bout his welfare.

Thus, as the being frees up from the trap his view of life changes: becomes 
broader and less parochial. He lives his life more and more from the viewpoint 
of the maximum amount of benefit for the maximum number of beings. For only in 
this way is his life truly rich. In short, he has become an ethical being.

A man from Nazareth some 2000 years ago who said ‘Love thy neighbour as 
thyself’ possessed more than a glimmering of the true factors involved. The 
route out is from the compulsive playing of games, through the voluntary 
playing of games, to the state of Nirvana - eternal bliss and oneness with all 
life.
As the being walks this route he soon perceives that there is a basic code of 
ethics that governs conduct, and that when he violates this code he suffers 
just as much as his victim.

1) NEVER FORCE A PERSON TO KNOW A THING AGAINST THEIR CHOICE.

2) NEVER PREVENT A PERSON FROM KNOWING.

3) NEVER FORCE A PERSON TO MAKE A THING KNOWN.

4) NEVER PREVENT A PERSON FROM MAKING A THING KNOWN.

This code is as easy to live by as the being is no longer in a compulsive games 
condition. Evaluate yourself against it, for it will give you many insights 
into the nature of your current compulsive games conditions. When a being is 
free from the compulsive playing of games he quite naturally lives by this 
code; he would no more dream of violating it than he would of cutting his own 
throat. For he knows all too well the consequences. Its entirely safe then to 
free a being, for what being could be considered dangerous who lives by such.



This has been my experience, and so I keep on Troming :-) 




Ralph 
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