*************
The following message is relayed to you by  [email protected]
************
Hi Pete.
Understood. Words are symbols that represent something and they are not the
thing itself. Still we need to agree on the meaning of those symbols if we
are to understand each other.

To answer your question first, yes, it makes it clearer why you want to
change the label of the package and no, I do not agree that the change
would be helpful.

I understand that your decision stems from the cognition you had doing
level 5. Nothing to say about your cognition.
It is the conclusion that that cognition applies to everyone what makes me
a bit uneasy. Dennis has done a great deal of work to get to the point of
producing TROM and any correction should be done in a separate work. I have
no way of knowing if your corrections are correct other than evaluating
them using the knowledge and experience I have so I prefer to listen to
both and make up my own mind.
In this case, if I am not mistaken in some way -which has been known to
happen- I see that you take the goal "to be known" stemming from the
cognition "I create effects so others will notice I am here" and propose to
substitute the following, from the THEORY section:
"1. The purpose of bringing an effect into existence is to make it known"
I personally can think readily of a few purposes for "bringing an effect
into existence", one of them being "to be known". They are not more or less
important saving for the fact that each one of us attached importance to
that goal at some point; and this is what makes them important to us,
individually.
However, "to make it known", at this point and from my state of awareness,
seems to be the more basic one; so I do not see a reason to change that. It
is workable and it makes sense.
I hope I did not invalidate any cognition while expressing my thoughts as
it was not my intention.

On a related subject, "to bring into existence", "to make known", "to
create" all seem to be complimentary goals to "to know", "to see", "to
perceive". They make a pair that I see as inseparable, that is, one cannot
exist without the other.
Together with the negatives "make not known" and "not know" I see games.
I see that when we introduce force, must, importance, win-lose, conviction
etc., it means introducing charge, energy.
I believe I am not saying anything new when I say that once the emotional
charge is off the goal, everything looks much better. When the being has
the choice to play or not any game, the problems disappear. It does not
matter how degrading the game seems, as long as you play it WILLINGLY and
CONSCIOUSLY, that is FREELY; and for me, know, this means free of emotional
charge, of energy blockage and opposing goals.

Have a nice day

Jesus




On 15 August 2014 15:31, <[email protected]> wrote:

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>    1. Re: Feedback on "Mus be Known" (Pete Mclaughlin)
>
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> ----------------------------------------------------------------------
>
> Message: 1
> Date: Fri, 15 Aug 2014 06:34:43 -0700
> From: Pete Mclaughlin <[email protected]>
> To: The Resolution of Mind list <[email protected]>
> Subject: Re: [TROM1] Feedback on "Mus be Known"
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset="utf-8"
>
> Hi Jesus
> The words used to describe the postulates are not the postulates. The
> words are only labels that we use so we can communicate about the
> postulates.
>
> In reading over your statements I see that you are saying the to be known
> and to know postulates are all about creating stuff as in inanimate objects.
> You end with a confusion on whether to know is actually the creative
> postulate.
>
>
> Dennis did spend a lot of time talking about creating effects in the TROM
> manual and this is misleading.
>
> The cognition I had that started my effort to change the label for the
> basic goals package to "to be known" was that creating effects is only
> being done so that I can get others to know that I am here.
>
> This is the most important thing to learn from the level 5 of TROM. I
> CREATE EFFECTS SO OTHERS WILL NOTICE I AM HERE.
>
> I want to be known and I want others to know me.
>
> Creating stuff doesn't matter except as it serves this purpose.
>
>
> So "to be known" means I want to be known by others. This is the most
> important goal and why it is the purpose behind all the other goals a
> person has.
>
>
> Does this make it clear why I want to change the label for the basic goals
> package to "to be known" and do you now agree the change would be helpful?
>
> Sincerely
> Pete
>
>
> Sent from my iPad
>
> > On Aug 14, 2014, at 1:33 AM, Jesus Garcia <[email protected]> wrote:
> >
> > *************
> > The following message is relayed to you by  [email protected]
> > ************
> > Hello Peter.
> >
> > I am answering your call to give feedback on the clearing up of the
> concept "To Be Known".
> >
> > I believe It is of the utmost importance to understand the goal package
> "To know"; it is not coincidence that it is the core of TROM. This
> understanding is also the end result of the practice of TROM. I also found
> it difficult to understand; steep gradient indeed.
> >
> >
> >
> > I will try to explain why I think your addition to the book is
> unnecessary and also resolve the misunderstanding, at least to the point
> that I found allowed me to work with TROM and get results. I will try to do
> this within the confines of the TROM manual. If this is of any use to you
> or any other TROM colleague, I will be quite content.
> >
> >
> >
> > You have written the following heading: What is "Must be known?" and
> then go and define the "to be known " postulate. I have not been able to
> find the "to be known" postulate in the manual, so at this moment I am not
> going to work with this specific set of words, as I would like to keep to
> the manual as strictly as I can.
> >
> >
> >
> > From the first addendum of the manual:
> >
> >
> >
> > - "BE KNOWN
> >
> > This is the creative postulate; the postulate that brings the effect
> into existence. His PD postulate that goes with it at the other end of the
> communication line is ?know?. This twin postulate structure is still
> present even if the effect is only being created for the benefit of the
> creator; in this case he merely responds to his own PD postulate and knows
> his own creation."
> >
> > From the section "Theory":
> >
> >
> >
> > - "Life is a spiritual quality. It has four basic abilities:
> >
> > 1. It can bring things into existence."
> >
> >
> >
> > - "1. The purpose of bringing an effect into existence is to make it
> known."
> >
> >
> >
> > " The four basic actions of life each have a twin postulate structure:
> >
> > 1. The postulate bringing the effect into existence, and the postulate
> that it shall be known.
> >
> > 3. The postulate to know the effect and the postulate that it shall be
> made known."
> >
> >
> >
> > From the second addendum:
> >
> >
> >
> > - "Purpose, Intention, Goal and Postulate can be regarded as synonyms. A
> game is a contest in conviction."
> >
> >
> >
> > Ok then!
> >
> > What I understand here is that "BE KNOWN" is the creative postulate, the
> postulate that brings the effect into existence, same as "TO MAKE IT
> KNOWN". I have used "TO CREATE" in level 4 and run very well with it.
> >
> > I believe "BE KNOWN" here has a specialized definition whereas "shall be
> known" in the twin postulate structure above is the Passive Form of the
> Simple Future of the verb to know.
> >
> > I would like to keep it simple so I will not engage in further
> explanations. See if it makes sense.
> >
> >
> >
> > From the section "THEORY":
> >
> >
> >
> > - " All games contain conviction. Conviction, by definition, is an
> enforcement of knowingness. Enforcement of knowingness is called
> importance. Importance is the basis of all significance. Essentially,
> importance is a "must".
> >
> > In games of play our four basic abilities become:
> >
> > SD: Must be known                  PD: Must Know"
> >
> >
> >
> > So we have games, we have conviction, enforcement, importance and MUST.
> Then "Must be known" is here as the specialized definition, meaning "must
> make known" and "must bring into existence". It fits all right, as the
> twin-complementary postulate is "Must know".
> >
> > Again, see if it makes sense; this is just a theory.
> >
> > This is all I have to say at this point of the definition of "must be
> known".
> >
> >
> >
> > I would like now to get into the "To know" package.
> >
> > From first addendum:
> >
> >
> >
> > - " KNOW
> >
> > This is the postulate that permits the being to know the effect. His
> matching PD postulate at the other end of the comm line is ?Be Known? - so
> the effect is there for him to know.
> >
> > Cause is the action of bringing an effect into existence, taking an
> effect out of existence, knowing, or not-knowing. That which is brought
> into existence, taken out of existence, known, or not-known is called an
> effect.
> >
> > When two or more beings adopt complementary postulates regarding a
> creation they share that creation, which is now a co-creation. They are
> said to be in agreement regarding that creation. Thus, agreement is a
> shared creation.
> >
> > Beings, by means of their willingness to create complementary postulates
> (affinity) and by actually creating complementary postulates
> (communication), achieve co-creation (reality). Thus understanding is
> achieved between beings."
> >
> > Here again, in the first paragraph, ?be known? is a specialized
> definition. "KNOW" is the perception of the effect made known at the other
> end of the comm line. It is the duplication, the acknowledgment of having
> seen the creation (effect).
> >
> > See above " The four basic actions of life each have a twin postulate
> structure:"
> >
> >
> >
> > Of the four it is only the first and the third ones which bring into
> existence communication. In the first the action of bringing an effect into
> existence (with its postulate) and the action of knowing the effect (with
> its postulate), both of them self-determined, are absolutely necessary to
> have communication, therefore reality; in other words, co-creation.
> >
> >
> >
> > In the third we take the point of view of the PD postulate(although the
> actions are the same) and if we take notice of the tense of the verbs we
> could understand that first there is the postulate "to know" and then the
> postulate that it shall be "made known".
> >
> >
> >
> > May be we believe creation is the first action, prior to anything and of
> course, prior to the perception of that being created. But what if "TO
> KNOW" were the postulate of creation?
> >
> >
> >
> > There is an intriguing sentence in the second addendum:
> >
> > "The main list of life goals, headed by ?To Know? and continuing with
> ?To Create? etc., form a scale of increasing condensation, or solidity."
> >
> >
> >
> > It may very well be that our confusion with the "TO KNOW" package means
> we still have some more work ahead of us.
> >
> >
> >
> > In the second addendum Dennis says:
> >
> > " Knowing
> >
> > If one were to inquire into the nature of the quality or ability that is
> closest to life itself one would eventually arrive at the subject of
> knowing. Life can know. All else is the subject of methods or systems of
> knowing.
> >
> > The basic law, or agreement, of this universe is that one will only know
> that which is brought into existence to be known. Thus, this universe sets
> a limitation upon knowing as only being possible for the class of things
> which are brought into existence to be known.
> >
> > This law is peculiar to this universe. A being can only operate, i.e.
> play games within this universe while in agreement with this law. Once he
> starts to know outside of this law he is operating outside the universe.
> >
> > The action of bringing something into existence so that it can be known
> is called creation. Thus, in this universe knowing is limited to those
> things which have been created in the universe.
> >
> > It should never be considered that knowing is by nature limited to those
> things which are created to be known. Life can know; it can know anything,
> whether it has been brought into existence to be known or not. In order to
> operate in this universe life considers, or agrees, that it will not-know
> until something is brought into existence to be known.
> >
> >
> >
> > This limitation upon knowing is the basic law, and the only basic law,
> that governs this universe. Other universes can be constructed upon other
> basic laws, but they would all be some type of limitation of knowing, for
> while knowing is unlimited any type of universe or game is impossible. Bear
> the basic law of this universe in mind as you do the Practical Exercises,
> for all the games you have ever become trapped in in this universe have
> been based upon the basic law of the universe. "
> >
> >
> >
> > It seems to say that "TO KNOW" is senior and more basic than "TO BRING
> INTO EXISTENCE".
> >
> >
> >
> > Definitely all seems to come down to knowing and creating.
> >
> >
> >
> > Have a nice day
> >
> >
> >
> > Jesus Garcia
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > _______________________________________________
> > Trom mailing list
> > [email protected]
> > http://lists.newciv.org/mailman/listinfo/trom
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