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My Level Three timebreaking is deliberately focused on incidents involving covert game strategies (mostly in childhood). I also want to know what decision(s) I made during an incident and unfix those decisions. For example: "she's dangerous" alongside "I need her". Repeater tech seems to work to thoroughly unfix them and brings up more material to timebreak.
I always feel some suppressed shame dissipating while timebreaking interactions with a covertly gamey person after I've seen both sides and realized it as a Games Loop. To explain, sometimes timebreaking one incident brings up scenes from the past where I did the same to s'one else, and I timebreak those too. I also usually see how other players in the game are just pieces I managed to manipulate; otherwise I have no care or compassion or interest in them except that they might help me defeat my opponent, win the game. After that, what usually remains sticking in a scene are the aesthetic feelings I get from a scene - both attachments and aversions - to both people and objects. Dropping down to Level Two resolves that and the remaining scene unsticks. A sidenote: Dennis says when he first experimented with Level Two type processes, "It nearly took my head off!" Dennis was a "theta clear" with expanded viewpoints and perceptics, so he knew he was onto something powerfully transforming. colleen
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