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Very nice Colleen! You seem to be very proficient with your Trom skills
based on that report.

I was wondering how are you doing game strategies since that is a level 5
subject. Do you just run inspection in your current behaviors and look for
older similar incidents? Or is your recall that good that you can sense
your childhood experiences? Or do you just use purely creative postulates?
Or something else?

Marcus
Em 03/04/2016 2:54 PM, "The Resolution of Mind list" <[email protected]>
escreveu:

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>
> My Level Three timebreaking is deliberately focused on incidents involving
> covert game strategies (mostly in childhood). I also want to know what
> decision(s) I made during an incident and unfix those decisions. For
> example: "she's dangerous" alongside "I need her". Repeater tech seems to
> work to thoroughly unfix them and brings up more material to timebreak.
>
> I always feel some suppressed shame dissipating while timebreaking
> interactions with a covertly gamey person after I've seen both sides and
> realized it as a Games Loop. To explain, sometimes timebreaking one
> incident brings up scenes from the past where I did the same to s'one else,
> and I timebreak those too. I also usually see how other players in the game
> are just pieces I managed to manipulate; otherwise I have no care or
> compassion or interest in them except that they might help me defeat my
> opponent, win the game.
>
> After that, what usually remains sticking in a scene are the aesthetic
> feelings I get from a scene - both attachments and aversions - to both
> people and objects. Dropping down to Level Two resolves that and the
> remaining scene unsticks.
>
> A sidenote: Dennis says when he first experimented with Level Two type
> processes, "It nearly took my head off!"  Dennis was a "theta clear" with
> expanded viewpoints and perceptics, so he knew he was onto something
> powerfully transforming.
>
> colleen
>
>
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