Stephen Haberman <[EMAIL PROTECTED]> writes:

>maintainable code), Torque would require either:

>- Huge amounts of evolution to incrementally fix/refactor all of the
>  relatively messy issues with it (and no unit tests to help you go
>by). To me this would result in such a bandaged mess as to make it
>not worthwhile.

>Or:

>- A complete revolution starting with a new architecture complete
>with the stuff like PreparedStatements, etc., and filling in the
>gaps with rewritten and/or refactored existing code.

Martins' idea seemed better to me:

- Separate the template based engine which creates java classes from
  templates from the actual persistence code.

- Scrap the persistence code and replace it with OJB (or something
  else; I have a 90% ready implementation based on player
  (http://player.sourceforge.net) which uses really lightweight
  objects and a pluggable selection / criteria code but I never really
  went to finish it. Any takers? :-) But I guess, there are about a bazillon
  self-rolled persistence layers out there).

- Maybe: Refactor the templating engine to use something like JSL or 
  XSLT to translate the templates into class files.

Where Torque _really_ shines is the auto-generation of the Peer/Object
classes from an XML file, which makes it easy to use. Everything else
is pretty much refactorable...

        Regards
                Henning

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Dipl.-Inf. (Univ.) Henning P. Schmiedehausen       -- Geschaeftsfuehrer
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