On Tue, Jan 14, 2003 at 09:11:18AM +0000, Henning P. Schmiedehausen wrote: > Where Torque _really_ shines is the auto-generation of the Peer/Object > classes from an XML file, which makes it easy to use. Everything else > is pretty much refactorable...
Agreed; you're recounting of Martin's approach to Torque sounds great. I didn't know there were active/in-active plans for fixing it up; it'd be awesome to see those three points implemented. As far as using the player persistence layer, I'd generally prefer something with a bigger community, e.g. OJB, but if it is technically sound and gets the job done, I'd give it a +1. - Stephen -- To unsubscribe, e-mail: <mailto:[EMAIL PROTECTED]> For additional commands, e-mail: <mailto:[EMAIL PROTECTED]>
