I Standard TG2/Flash Bridge """Ideally this would be a buffet template engine compatable thing, and TG2 could just expose AMF3 as an alternative data format."""
This would be outstanding. Unfortunately, it is beyond my abilities to implement. :( Some more example code in the docs for hooking up ActionScript to TG2 with JSON, XML etc would also be great. II TG2 Generation of SWF's """What would this be like? My first thought might be similar to using kid/genshi to generate the ActionScript or mxml but I think the ActionScript should be compiled into swf's before using to deploy easier. """ Exactly. A standard stage with library of standard Flash elements for TG2. Edit the database, put audio/video content in filesystem, and create the Flash content from that. Also, if the Flash elements are TG aware and have an edit mode, part of the editing occurs in the Flash movie itself. For example, the movie is in edit mode. It has an image, and TG automatically places a compile button in the movie. The image can be drug around, and on recompile, updates the db of its new position. When published for the public, the compile button and drag feature goes away. """We could use these tools as a front end but the power of the Flex Builder tool would be lost.""" I was thinking extending the Flash toolkit with TG2 browser based content creation/editing, not replacing the Flex Builder / Flash tool etc. Anyways, I think this would expand the capabilities of TG2 and differentiate it from the pack. It's not that difficult to do, the loose coupling of TG allows alot of options. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "TurboGears" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/turbogears?hl=en -~----------~----~----~----~------~----~------~--~---

