I have a TG2.1 app using sessions ( like
session.get('game_object',None) )

I am going into production soon and I'll have multiple instances
behind an nginx server.

If I understand correctly, then session data is kept per-instance,
this means that if in the round-robin between instances, somtimes
instance A will respond to my user and another time instance B, this
is a big problem since the user's data needs to persist..

How do you guys solve this kind of problem?


Thanks in advance,
Rotem

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