share the session and cache safely amongst all instances with a single
entry point.

This may require using either a DB or shared file system or a
memcached and avoid the memory


http://turbogears.org/2.1/docs/main/Session.html

Normaly this is all in the settings of beaker.


2011/10/19 Rotem Tamir <[email protected]>:
> I have a TG2.1 app using sessions ( like
> session.get('game_object',None) )
>
> I am going into production soon and I'll have multiple instances
> behind an nginx server.
>
> If I understand correctly, then session data is kept per-instance,
> this means that if in the round-robin between instances, somtimes
> instance A will respond to my user and another time instance B, this
> is a big problem since the user's data needs to persist..
>
> How do you guys solve this kind of problem?
>
>
> Thanks in advance,
> Rotem
>
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