"jake_k2011" <jk_krie...@yahoo.com> wrote

get it to work :\ I'm a total noob and just a BEGINNER. I can't seem to get
the buttons to work.Basically they are constructed and maybe activated in
the main program, andI need to be able to use them in the functions roll()
and turn() i believe.

CAn anyone help to get this to work??

I'm not familiar with the Graphics module or how it works,
but in general when constructing widgets you need to either
a) pass in some kind of callback function, or
b) use a bind function to connect the button with the function or
c) use a naming convention to associate the button and callback.

I don't see anything in your code that connects the button to
the function you want to be called. So I suspect you need to
look at the GUI callback mechanism in more detail?

   rollButton = Button(win, Point(150,30), 150, 10, "Roll Dice")
   rollButton.activate()
   passButton = Button(win, Point(150,10), 150, 10, "Pass Turn")
   passButton.activate()

def turn(passButton):
   pt = win.getMouse()
   score = 0
   rollcount = 0
   snakeeyes = 0
   while snakeeyes == 0 and rollcount < 3 and not passButton.clicked(pt):
       tempscore,snakeeyes = scoreroll()
       score = score+tempscore
       rollcount = rollcount+1
   return score


def roll():
   pt = win.getMouse()
   while not quitButton.clicked(pt):
       if rollButton.clicked(pt):
           value1 = randrange(1,7)
           die1.setValue(value1)
           value2 = randrange(1,7)
           die2.setValue(value2)
           value3= randrange(1,7)
           die3.setValue(value3)
           value4 = randrange(1,7)
           die4.setValue(value4)
           value5 = randrange(1,7)
           die5.setValue(value5)
   rlist = [value1,value2,value3,value4,value5]
   return rlist

HTH,


--
Alan Gauld
Author of the Learn to Program web site
http://www.alan-g.me.uk/

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