On Wed, Apr 11, 2012 at 9:30 AM, Surya K <sur...@live.com> wrote: > Well, can we make the program so that user enters his IP, DNS addresses > before starting?
You could, sure. That's fine for testing purposes, but most people don't know their own IP addresses. Many people don't have a DNS entry for their home PC. Also, what about NAT? > Don't you think DNS is required as IP addr may be same for some people in > this world.. after all, we only have limited number of combinations. > (xx.xx.xx.xx .. ) Again, not every computer has a DNS address. If you are going to ask a user to hand enter their IP address, it would make sense to accept either a numeric IP address, or a DNS name. > * I even got a wild idea, can't we use a IRC channel, create a group and we > make sure that each user of the game will be a member of the group?? Sure, but now you have to write (or embed) an IRC client. Do you need to worry about someone joining your channel that isn't using your game client? Does that have potential security implications? > approx, how much delay would be there?? That depends on the delay from each client to the IRC server. > Hmm, google app engine is a nice option but thing is I don't know how to use > it. You're going to have to learn quite a bit about networking and probably client / server architecture to write a networked game. -- Jerry _______________________________________________ Tutor maillist - Tutor@python.org To unsubscribe or change subscription options: http://mail.python.org/mailman/listinfo/tutor