On 26/08/12 19:09, Matthew Ngaha wrote:

heres the code:
> self.time_til_drop = int(new_pizza.height * 1.3 /
Pizza.speed) + 1

so if, let's say the pizza height is 60(pixels). multiplying it by 1.3
gives me 78. dividing it by Pizza.speed seems pointless as Pizza.speed
is 1, and i will get 78 again. then adding one makes it 79.

Caveat: This is a guess since as you say we can't see the full code and don't know for sure what height refers to.

What I think the author is saying is that before releasing a new pizza the previous one must be fully clear(ie its full height) plus some clearance(a buffer) and in this case its about 30% Thus the first pizza must travel 130% of its height before we are safe to release the next pizza without the images overlapping.

For a 60px pizza that means a gap of 79 pixels approx.

HTH

--
Alan G
Author of the Learn to Program web site
http://www.alan-g.me.uk/

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